Character Animations
Character Model Created by Mike Bakerman, Rigged and skinned by Barak Moshe. Animations done by Kenneth E McClure III.
The animations are motion capture of one of our team producers, Andrew Gassen. My task for these animations was to take the mocap data and apply them to the rig in Autodesk Motion Builder. Once I baked the animations to the character I exported an FBX file from Motion Builder and imported it into 3DS Max so I could create looping animations. From there I can export file formats suitable for the Unreal Development Kit and get them in game. The second character model in the video was created from a concept by Scott Pellico but modeled, rigged, skinned, textured, and animated by me.
The animations are motion capture of one of our team producers, Andrew Gassen. My task for these animations was to take the mocap data and apply them to the rig in Autodesk Motion Builder. Once I baked the animations to the character I exported an FBX file from Motion Builder and imported it into 3DS Max so I could create looping animations. From there I can export file formats suitable for the Unreal Development Kit and get them in game. The second character model in the video was created from a concept by Scott Pellico but modeled, rigged, skinned, textured, and animated by me.
Spider Animations
All the animations in this video were hand keyed in 3DS Max. I was tasked with the modeling, rigging, skinning, texturing, and animations of this character. It is the main enemy type in "Project Nexus". After completing the required tasks, I exported the mesh and animations from 3DS Max and imported them into Unreal Development Kit so they could be used in game.